Realtime Rigid Body Simulation Using Impulses

Short Introduction:

Read the paper

Our senior seminar papers didn’t have to include any original work or research (lame I know). They were in fact supposed to be entirely a literature review. I was hard at work writing Chipmunk from scratch at the same time. I originally was going to work in a bit about my own implementation, but as I would get no credit for doing so, I decided to focus my efforts on developing Chipmunk to the point were I could generate some animations that would knock people’s socks off at the presentation. I think I did that fairly well as I certainly had the coolest media of all of the presentations that semester, and most of it made by me. :)

Other than that, I’ll let the paper speak for itself.